Katrine Mosfjeld has been the Manager of the Tourist Information Division at VisitOSLO for 8 years. She manages online and offline information delivery to consumers ranging from Tourism Information Centres, to digital strategies, visitOSLO’s Twitter account and a booking system. She works closely with industry in Oslo and even delivers an eLearning program.
I met Katrine in Amsterdam at the ENTER conference last year where I was really impressed with the tremendous success of their Advergaming strategy. When I started to play the game I immediately understood the success. It’s super addictive! She just released a second version and I thought I’d catch up with her.
You’ve been executing an advergaming strategy with the Holmenkollen Ski Jump. What gave your team the idea to use an advergaming strategy?
I wish I could say it was my idea, but it wasn’t. The supplier, an Oslo based little firm called Agens, got the idea and first contacted our colleagues at VisitNorway to see if they were interested. They were, and the Manager, Hans Petter Aalmo, invited us at VisitOSLO to discuss the idea and potential. This was back in the summer of 2006. As you can imagine, this was pretty new 3,5 years ago and the project group was not sure if it was going to work. But we liked the idea and we had a good feeling about it. So we decided to try something brand new… The stakes were high, but then the gain is good as well if you succeed right?
When did it first launch and what were the objectives?
We launched it December 21, 2006. You can still play it online. We decided to measure our success in numbers of games played (profiling the ski jump, Oslo and Norway each time) and visitors to the sponsor websites. But we never even dreamt about the results we got. Or all the other stuff that happened…
What were the results and what was all the other stuff that happened?
The numbers we got were incredible! And they are still growing every single day. At the moment, 138,800,000 games have been played, which means 277,600,000 jumps because every game has 2 jumps . It has also generated more than 3,000,000 visits to our websites. How great is this??! Neither VisitOSLO or VisitNorway has ever done anything more efficient when it comes to marketing and results. And the other things that happened, but never thought of while planning…
lots of media attention for the game, I’ve counted more than 20 articles
we won a prize for the best game on a Norwegian gaming site 123spill.no
2 different Facebook groups created by fans
some 40-50 people have been recording themselves and uploaded their videos on YouTube, like this one. Make sure to check out the related videos
There have been blogs written about the game as a phenomena, and the Norwegian Ski Jumping team has blogged that this is what they do when they don’t work out or compete in the real stuff
lots of tweets on Twitter
the widget has been installed on many websites and blogs
we’re even included in the ETC eMarketing book
You just launched a new version. What’s new and how are things going so far?
It’s a pretty tough act to follow because the first game was so successful! But we’re building a new skijump in Oslo, the new fantastic Holmenkollen Ski Jump, designed by JDS Arcitechts and wanted the game to reflect the new ski jump and brand. We launched it December 16th 2009 and you can play it here. It has been played 9,6 million times on the website already, with great viral effects in Facebook-posts, tweets, etc!
We also launched a Facebook app where you can play against your Facebook friends to see who’s the better jumper . It has been played approximately 1 million times on Facebook since we launched December 21st. An advanced version of an iPhone app has been sold over 2000 times since December 24th.
The game has been tweeted a gazillion times, received TV coverage on the news, sports, papers, blogs, Facebook and YouTube… It has generated 66,500 visitors to the sponsor websites.
The results look very good so far, especially considering it was launched only a few weeks ago. We expect it to deliver results for many years; the old game is more than 3 years old, and still delivers. Yesterday there were 342,000 games played in the OLD game Pretty efficient, eh?
What advise would you give to destination marketers who’re thinking about advergaming?
We’ve experienced that it is extremely efficient – but it has to be a good idea, and done professionally. We also think that our success partly comes because it is fairly addictive . It is a bit difficult to play, but not too difficult. You quickly understand some of the things that makes you better, so you want to try again. And it doesn’t feel to commercial – even if its marketing, you feel that it’s a game, and it is a game. Only it has some messages attached, and provides some links when the interest is created
Thank you very much for sharing your insights Katrine and congratulations with the success of the game.
In travel technology, I’m keeping an eye on these trends. These trends are at the front of massive change in the way we conduct our business.
Social
66% of the global internet population is using social networks. For many around the globe, Facebook is the primary way of staying in touch. It has over 350 million users. Tripadvisor reported over 25 million visitors in November and WAYN has built a network over 15 million members. Building your network of friends or followers, leveraging your brand advocates, encouraging word-of-mouth recommendations and listening and interacting with your customers through social media channels is going to be a must. Instead of marketing to encourage people to visit your channel, bringing your content and services to where the people already are is going to be more effective.
And social networks can add value to your own channels as well. OpenID, Facebook Connect, Google Friend Connect, Sign in with Twitter are all tools that allow third parties to use a user profile as part of their website or application. This makes it easier for users to sign-up and provides opportunities for website operators to leverage a user’s profile and social graph while integrating content and services into social networks.
Mobile
In 2010 mobile will explode. Apple will release it’s tablet, Google’s Android is gaining momentum and others like Nokia and RIM are still strong contenders. Competition drives innovation and therefore devices and operating systems will get better and better. Travel is already the third most popular mobile app category but we’re really only scratching the surface.And connected to the first trend, more and more people use their mobile to access social networks, Facebook already reports 15 million active mobile users.
Location Based
Somebody at home, in transit, or in a travel destination has different needs and this is where the real opportunity is. Mobile devices know your location, and even what direction you face. This allows for targeted information and services. Augmented reality might be novelty today, but it demonstrates the potential. Enhancing the tourism experience, providing customers service, upselling and cross-selling based on location and time will soon become expectations rather than novelty.
Real Time
If you combine the previous 3 trends, you end up with real time information and services. Twitter is the new news ticker. Somebody will break news seconds after it happens on Twitter and the network distributes faster than any traditional news media can. This will enhance the tourism experience as well. How long are lineups for an attraction? Where is a cool band playing? Where are my friends doing or recommending right now?
In less than five minutes you will understand why social media works best when rallying a community behind a common cause, how trying to control the message is of the past, and accepting the wisdom of the crowd can help you achieve your goals, even if this wisdom might seem ridiculous.
Have you ever been on a great Ski mountain with 1,000 other people and wondered what it would be like to have the whole mountain to yourself? Well, your dream could come true. We’re giving away a mountain at one of our Ski resorts for a whole day.
And it gets better. You get to bring 19 of your friends.
A mountain in one of our great 13 Ski resorts to yourself with 19 of your friends for a day. For real. Enter our Great Mountain Giveaway.
Traditionally, DMO stands for Destination Marketing Organization. But would consumers and industry be better served if the ‘M’ stood for Management instead?
Consider my destination brand definition from a few posts back.
The sum of experiences of a traveler during a trip (but not all experiences are equal)
The sum of all stories somebody has hears about a destination (but not all sources are equally credible)
It’s clear that the visitor experience is the best form of destination branding. It will generate great memories people will relive, lead to repeat visitation and word of mouth referrals.
And when you read Ana Pollock’s Reputation, Reputation, Reputation post you will understand how actions by others can dramatically effect a destination brand.
Some will argue that all of the above is part of marketing. But semantics aside, changing the ‘M’ in DMO to Management would broaden the traditional focus and increase the scope into things that also matter.
I’m not talking about a visitor centre or a training program. I’m talking about generating a vision for the destination, looking at all aspects of the destination experience and working with extended groups of stakeholders to truly manage and deliver an end-to-end world class experience.
And when you satisfy your visitors, wouldn’t a destination be a better place to live for its residents as well?
Clay Shirky’s powerful presentation at TED earlier this year will combat any Social Media sceptic you might have to deal with in your organization. Do you have key business decission makers who don’t even have a Facebook account, or marketing teams who think Social Media is just another way to broadcast advertising or something viral? In that case, this presentation will explain in 17 minutes that the future of marketing isn’t broadcast but collaboration with your networks of consumers and stakeholders.
Bran Ferren is the CEO of Applied Minds and the former president of Walt Disney Imagineering, Disney’s R&D division. This lecture is almost 2 hours long and it is very good. While watching this lecture, I put together another piece of the puzzle that reveals the process and methodology we use with Tourism BC’s online team and Rob Munro’s team at technology partner T4G.
My interpretation of Bran’s argument is that there are two types of people; the requirement thinkers and the big idea thinkers. Requirement thinkers are driven by process, documentation and figuring it all out before you start. Big idea thinkers are visionaries, innovators and driven to make things better. To achieve excellence, you need diverse talent and constructive tension to generate a vision, and an aligned team who’re great at implementing using a requirement process but are comfortable with continued evolution. Sounds a lot like our team.
I also like his statement that “consensus based management is the most evil process for destroying innovation I can think off“. I don’t disagree. Although desirable, it often leads to mediocrity or an insane waste of time.
The part I’m referring to runs from minute 24:30 til minute 46:00. There’s more great stuff, you have to watch it.
In another article I found Bran said: “Big-idea companies are run by passionate maniacs who make everybody’s life miserable until they get what they want.”
Interesting to see a lot of campaigns specifically targetted at growing Twitter Followers or Facebook Fans.
Las Vegas is giving away a 5 day trip over New Years. To apply, you need to follow @vegas and tweet your excuse to be there. So far, @vegas has 3600 followers.
Sidney ran a contest where you had to become a Facebook fan and write something on the fanpage wall. The SeeSidney fanpage has 7700 fans.
Air New Zealand first gave away 30 trips to New Zealand. To enter, you had to follow @kitweets and answer a trivia question. Result: 3500 followers.
Air Zealand is now running a trivia contest on a Facebook app. So far, 3200 people have played.
Traditionally these campaigns would be used to grow a consumer database. Is a Twitter follower or a Facebook fan more valuable than an email address? Or is it Shiny Object Syndrome? Or isn’t about the aquisition but about the engagement; the process of entering into the contest. Asking somebody to give an excuse to visit Vegas will at least make somebody think about visiting.
I think a Facebook friend or Twitter follower can be much more valuable because there’s an opportunity for two-way conversation and interaction between community members. Something typically not part of database marketing. But if the objective is to broadcast on somebody’s wall or feed, it will probably lead to predictible failure.
Perhaps the most annoying thing you can tell me is that some DMO is re-branding their destination.
A destination brand is:
The sum of experiences of a traveler during a trip (but not all experiences are equal)
The sum of all stories somebody has hears about a destination (but not all sources are equally credible)
That’s it.
To re-brand a destination, you need to change the stories people tell when they get home. In order to do that you need to change the experiences travelers have. Changing your story doesn’t mean anything if yours is different from the real one.
I’m working on an idea I’ve had for a long time with the working title “Disneyworld as the perfect DMO”. Here’s a piece of knowledge from Disney every DMO or travel business can copy-and-paste and hang on their walls.
Mickey’s 10 Commandments
Know your audience – Don’t bore people, talk down to them or lose them by assuming that they know what you know.
Wear your guest’s shoes – Insist that designers, staff and your board members experience your facility as visitors as often as possible.
Organize the flow of people and ideas – Use good story telling techniques, tell good stories not lectures, lay out your exhibit with a clear logic.
Create a weenie – Lead visitors from one area to another by creating visual magnets and giving visitors rewards for making the journey
Communicate with visual literacy – Make good use of all the non-verbal ways of communication – color, shape, form, texture.
Avoid overload – Resist the temptation to tell too much, to have too many objects, don’t force people to swallow more than they can digest, try to stimulate and provide guidance to those who want more.
Tell one story at a time – If you have a lot of information divide it into distinct, logical, organized stories, people can absorb and retain information more clearly if the path to the next concept is clear and logical.
Avoid contradiction – Clear institutional identity helps give you the competitive edge. Public needs to know who you are and what differentiates you from other institutions they may have seen.
For every ounce of treatment , provide a ton of fun – How do you woo people from all other temptations? Give people plenty of opportunity to enjoy themselves by emphasizing ways that let people participate in the experience and by making your environment rich and appealing to all senses.
Keep it up – Never underestimate the importance of cleanliness and routine maintenance, people expect to get a good show every time, people will comment more on broken and dirty stuff.
Martin Sklar, Walt Disney Imagineering, Education vs. Entertainment: Competing for audiences, AAM Annual meeting, 1987
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